strix-support I set a value to a particular room property and then refer to it, and I don't get the value that I set. > 日本語
strix-support Please check the following points. To update a room property value, you need to call the SetRoom method. Just writing a value into a class that Strix Unity SDK provides is insufficient to change the room property value that the room server holds. In particular, calling methods of StrixNetwork.instance.room, such as SetName(), doesn’t update the room properties. Only the room owner can call the SetRoom method. If called by another client (player), it causes an error, (a failure handler is executed,) and the value is not changed. There are cases that the name of a room property is specified as a string when setting or referring to its value (for example, when a set of room properties are represented as IDictionary<string, object> type). A wrong property name doesn’t cause any error in such cases (instead they are considered as a custom property of that exact name). You should check if the property name is correct, focusing on the following points: Cases are significant in property names. Presence and absence of spaces are, too. Please very cases are used correctly. (Note that all room property names that STRIX defines begin with a lower-case letter.) Room properties have their data types. Some API accepts values of any type, but if you access a room property as a wrong data type, the access doesn’t work correctly, though no errors are detected. Please check the value is in a correct data type when setting a value to a standard property. Please check a correct data type is used when referring the value of a standard property. Please check the data type is consistent among setting and getting when accessing a custom property.