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1台のサーバーインスタンスで複数のタイトルを動かすことはできますか。
Type 0インスタンスで25ルームを超える数のルームを作成できますか。
I experience an error: “Plugin 'StrixSDK' failed to load because module 'StrixSDK' could not be found.”
I tried to send a mesh via RPC to implement an avatar dress-up feature, but it doesn't work.
Neither the success nor failure callback of the Join Room function is executed, and my script gets stuck.
I set a value to a particular room property and then refer to it, and I don't get the value that I set.
My C++ class always gets false when referring to the UStrixReplicatorComponent's IsReplicating flag.
Some jerky movements (that is, an object suddenly stops for a short period of time) are observed when it comes to the movement synchronization of a simple object.
An error occurs when attempting to join a room a second time.
The Is Master Server Connected function returns false even though the Disconnect Master Server function is not called.
Which versions of Unreal Engine does Strix Unreal SDK support?
Can I develop console games?
Can I change the synchronization parameters of the Strix Movement Synchronizer on the fly?
Does variable synchronization consume more traffic than RPC? Is there a significant difference?
Can't I make my mobile game to leave the room faster when it goes to background?
What happens when my mobile game goes to background? What if it is a room owner?
Can I use Strix Unreal SDK from C++?
Can I avoid destroying a particular Actor upon calling Leave Room?
Is it possible to form groups of a few players in a room and to allow sending information only within a group?
I'd like to broadcast a message to the entire master server. How can I do it?
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