strix-support I set a value to a particular room property and then refer to it, and I don't get the value that I set. > 日本語
strix-support Please check the following points. To update a room property value, you need to call the Set Room function. Just writing a value into a struct that Strix Unreal SDK provides is insufficient to change the room property value that the room server holds. Only the room owner can call the Set Room function. If called by another client (player), it causes an error, (a failure callback is executed,) and the value is not changed. There are cases that the name of a room property is specified as a string when setting or referring to its value (for example, when the Strix Property Map struct is used). A wrong property name doesn’t cause any error in such cases (instead they are considered as a custom property of that exact name). You should check if the property name is correct, focusing on the following points: Cases are significant in property names. Presence and absence of spaces are, too. Please very cases are used correctly. (Note that all room property names that STRIX defines begin with a lower-case letter.) Strix Unreal SDK provides some structs that you can access standard properties as their members, but their names as variables are different from the names of the properties that you represent in strings. For example, the room property to represent the name of a room has the name Name in the Strix Room struct, but it is "name" when represented as a string. Room properties have their data types. Some API accepts values of any type, but if you access a room property as a wrong data type, the access doesn’t work correctly, though no errors are detected. Please check the value is in a correct data type when setting a value to a standard property. Please check a correct data type is used when referring the value of a standard property. Please check the data type is consistent among setting and getting when accessing a custom property.