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Strix Unreal SDK
Strix Unreal SDKに関する、よくあるご質問と回答
My C++ class always gets false when referring to the UStrixReplicatorComponent's IsReplicating flag.
Some jerky movements (that is, an object suddenly stops for a short period of time) are observed when it comes to the movement synchronization of a simple object.
An error occurs when attempting to join a room a second time.
The Is Master Server Connected function returns false even though the Disconnect Master Server function is not called.
Which versions of Unreal Engine does Strix Unreal SDK support?
Can I develop console games?
Can I change the synchronization parameters of the Strix Movement Synchronizer on the fly?
Does variable synchronization consume more traffic than RPC? Is there a significant difference?
Can't I make my mobile game to leave the room faster when it goes to background?
What happens when my mobile game goes to background? What if it is a room owner?
Can I use Strix Unreal SDK from C++?
Can I avoid destroying a particular Actor upon calling Leave Room?
Is it possible to form groups of a few players in a room and to allow sending information only within a group?
I'd like to broadcast a message to the entire master server. How can I do it?
Can I send an RPC only to the room owner?
Is there a way to detect the network disconnection when the connection was lost after joining a room?
Does STRIX have a way of managing users' identity (such as a user ID or user name)?
Is it possible to perform some sort of process when the current room owner changes to another one?
Is there a callback to detect if another player is joining or leaving a room?
Is it possible to notify other clients of objects and their variables that were dynamically created?
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