STRIX Forum
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All Threads
What happens when my mobile game goes to background? What if it is a room owner?
Can I avoid destroying a particular GameObject upon calling LeaveRoom?
I'd like to broadcast a message to the entire master server. How can I do it?
Can I send an RPC only to the room owner?
Is there a way to detect the network disconnection when the connection was lost after joining a room?
Does STRIX have a way of managing users' identity (such as a user ID or user name)?
Is it possible to perform some sort of process when the current room owner changes to another one?
Is there a callback to detect if another player is joining or leaving a room?
Is it possible to notify other clients of objects and their variables that were dynamically created?
I'd like to allow players to decide whether to accept an invitation to a room after viewing the room's information.
Can I let a player invite their friend players to a room?
Can I build for HTML5/WebGL platforms?
What does CCU stand for?
Could you tell me the IP addresses and port numbers that server instances of Strix Cloud use?
Can Strix Cloud work through a proxy?
What kinds of communication are subject to data overage fees? Are those by sent by StrixReplicators, for example, included?
I'd like to implement a text chat. For example, what will happen when a player says something in a message in room of eight players?
What values are max messages per second and max message size?
What is the relationship between STRIX's token authentication and the OAuth standard?
Can I restart a server instance periodically if I run it for a long time?
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