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Strix Unity SDK
Strix Unity SDKに関する、よくあるご質問と回答
When I write a name of a STRIX class, a compile error occurs.
I can’t operate the StrixConnectUI
I’d like to know the number of joined members from a room name.
I want to allow players to change their avatars’ clothes, equipment, or hairstyles. How I can implement the feature?
I want to invoke an event when the number of room members reaches a certain value.
When the second player joins, my camera (view) sometimes swaps with that player.
When I play in Unity Editor, my project that imports Strix Unity SDK shows a progress bar over an extended period of time, and it takes very long before the play actually begins.
Can I make a voice chat in a Unity WebGL build?
Could you tell me how to use a custom class in the custom properties of room properties?
If I add multiple room servers to a same cluster, how can I choose a room server to connect to?
What should I do in matchmaking to add many players to a minimum number of rooms?
Can I add more room servers as the CCU increases?
アバターの着せ替え機能を実装するためにRPCでメッシュを送ろうとしていますがうまく動作しません。
JoinRoomメソッドの成功ハンドラーも失敗ハンドラーも呼ばれず処理が先に進みません。
特定のルームプロパティに値を設定し、後で参照すると、設定した値が取得できません。
単純なオブジェクトの移動同期でカクつき(移動が一瞬停止する)現象が生じる場合があります。
通信エラーによるリレーメッセージの再送などは、ゲーム側でどの程度対応する必要があるでしょうか。
StrixNetworkManagerに関して「Some objects were not cleaned up when closing the scene.」というエラーが発生します。
Strix Unity SDKはどのバージョンのUnityをサポートしていますか。
家庭用ゲーム機向けのゲームを開発できますか。
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