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Strix Unity SDK
Strix Unity SDKに関する、よくあるご質問と回答
How much should the game program take care of resending of relay messages upon a communication error?
I get “Some objects were not cleaned up when closing the scene.” error regarding StrixNetworkManager.
Which versions of Unity does Strix Unity SDK support?
Can I develop console games?
Can I show a maintenance notice of the game?
Can I change the synchronization parameters of the StrixMovementSynchronizer on the fly?
Does variable synchronization consume more traffic than RPC? Is there a significant difference?
Can't I make my mobile game to leave the room faster when it goes to background?
What happens when my mobile game goes to background? What if it is a room owner?
Can I avoid destroying a particular GameObject upon calling LeaveRoom?
I'd like to broadcast a message to the entire master server. How can I do it?
Can I send an RPC only to the room owner?
Is there a way to detect the network disconnection when the connection was lost after joining a room?
Does STRIX have a way of managing users' identity (such as a user ID or user name)?
Is it possible to perform some sort of process when the current room owner changes to another one?
Is there a callback to detect if another player is joining or leaving a room?
Is it possible to notify other clients of objects and their variables that were dynamically created?
I'd like to allow players to decide whether to accept an invitation to a room after viewing the room's information.
Can I let a player invite their friend players to a room?
Can I build for HTML5/WebGL platforms?
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