STRIX Forum
Loading...
This site is best viewed in a modern browser with JavaScript enabled.
Something went wrong while trying to load the full version of this site. Try hard-refreshing this page to fix the error.
FAQ
Here are the most commonly asked STRIX related questions and answers
Is there a callback to detect if another player is joining or leaving a room?
Is it possible to notify other clients of objects and their variables that were dynamically created?
I'd like to allow players to decide whether to accept an invitation to a room after viewing the room's information.
Can I let a player invite their friend players to a room?
Can I build for HTML5/WebGL platforms?
What does CCU stand for?
Could you tell me the IP addresses and port numbers that server instances of Strix Cloud use?
Can Strix Cloud work through a proxy?
What kinds of communication are subject to data overage fees? Are those by sent by StrixReplicators, for example, included?
I'd like to implement a text chat. For example, what will happen when a player says something in a message in room of eight players?
What values are max messages per second and max message size?
What is the relationship between STRIX's token authentication and the OAuth standard?
Can I restart a server instance periodically if I run it for a long time?
Is a stopped instance subject to charges?
Can a group of people manage a single Strix Cloud application?
When using multiple room servers, how are rooms that get created distributed over the room servers?
Can I get server statistics (such as the number of connections or rooms) from my client program?
Is it possible to downgrade from Type 1 to Type 0?
Am I allowed to run two or more titles on a single server instance?
Can I create more than 25 rooms on a Type 0 instance?
« Previous Page
Next Page »