STRIX Forum
Loading...
This site is best viewed in a modern browser with JavaScript enabled.
Something went wrong while trying to load the full version of this site. Try hard-refreshing this page to fix the error.
FAQ
Here are the most commonly asked STRIX related questions and answers
Can I let a player invite their friend players to a room?
I tried to send a mesh via RPC to implement an avatar dress-up feature, but it doesn't work.
Neither the success nor failure handler of the JoinRoom method is invoked, and my script gets stuck.
I set a value to a particular room property and then refer to it, and I don't get the value that I set.
Some jerky movements (that is, an object suddenly stops for a short period of time) are observed when it comes to the movement synchronization of a simple object.
How much should the game program take care of resending of relay messages upon a communication error?
I get “Some objects were not cleaned up when closing the scene.” error regarding StrixNetworkManager.
Which versions of Unity does Strix Unity SDK support?
Can I develop console games?
Can I show a maintenance notice of the game?
Can I change the synchronization parameters of the StrixMovementSynchronizer on the fly?
Does variable synchronization consume more traffic than RPC? Is there a significant difference?
Can't I make my mobile game to leave the room faster when it goes to background?
What happens when my mobile game goes to background? What if it is a room owner?
Can I avoid destroying a particular GameObject upon calling LeaveRoom?
I'd like to broadcast a message to the entire master server. How can I do it?
Can I send an RPC only to the room owner?
Is there a way to detect the network disconnection when the connection was lost after joining a room?
Does STRIX have a way of managing users' identity (such as a user ID or user name)?
Is it possible to perform some sort of process when the current room owner changes to another one?
« Previous Page
Next Page »