STRIX Forum
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I want to switch the master server, but I don’t know how to do it.
I want to matchmake about 10 players and to split them into the red and blue teams containing the same number of players after the matchmaking.
There is a delay of several frames before OnSyncBegin is called.
I can’t send a custom class using message relays.
When I try to send an RPC, an error “Can't use RPC since the instance ID has not been assigned yet.” is displayed.
Is it allowed to incorporate scripts from STRIX sample apps to my own game?
When I write a name of a STRIX class, a compile error occurs.
I can’t operate the StrixConnectUI
I’d like to know the number of joined members from a room name.
I want to allow players to change their avatars’ clothes, equipment, or hairstyles. How I can implement the feature?
I want to invoke an event when the number of room members reaches a certain value.
When the second player joins, my camera (view) sometimes swaps with that player.
When I play in Unity Editor, my project that imports Strix Unity SDK shows a progress bar over an extended period of time, and it takes very long before the play actually begins.
Can I make a voice chat in a Unity WebGL build?
Could you tell me how to use a custom class in the custom properties of room properties?
Are there any limits such as the maximum CCU allowed for a service using a single license?
Does STRIX server support redundant configuration for fault tolerance?
Can I use without a master server?
How is the license that comes with a part of the source code different from the ordinary license?
May I copy the license file to use more than one room server?
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