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Strix Unreal SDK
Strix Unreal SDKに関する、よくあるご質問と回答
Are games that use STRIX capable of cross-platform multiplayer?
I have upgraded my UE project that uses Strix Unreal SDK to a newer version of Unreal Engine, and it now doesn’t build.
I’d like to synchronize GameState or GameMode instances.
Can I switch the room owner to another player from my application?
I’d like to synchronize footfall sounds that is caused by my character to other players.
When I loaded STRIX’s TPS Sample in UE5 and replaced its character to Manny or Quinn, the animation stopped synchronizing.
I want to switch the master server, but I don’t know how to do it.
I want to matchmake about 10 players and to split them into the red and blue teams containing the same number of players after the matchmaking.
There is a delay of several frames before OnSyncBegin is called.
I can’t send a custom class using message relays.
When I try to send an RPC, an error “Can't use RPC since the instance ID has not been assigned yet.” is displayed.
If I add multiple room servers to a same cluster, how can I choose a room server to connect to?
What should I do in matchmaking to add many players to a minimum number of rooms?
Can I add more room servers as the CCU increases?
I experience an error: “Plugin 'StrixSDK' failed to load because module 'StrixSDK' could not be found.”
I tried to send a mesh via RPC to implement an avatar dress-up feature, but it doesn't work.
Neither the success nor failure callback of the Join Room function is executed, and my script gets stuck.
I set a value to a particular room property and then refer to it, and I don't get the value that I set.
My C++ class always gets false when referring to the UStrixReplicatorComponent's IsReplicating flag.
Some jerky movements (that is, an object suddenly stops for a short period of time) are observed when it comes to the movement synchronization of a simple object.
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