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Here are the most commonly asked STRIX related questions and answers
Does STRIX ENGINE support Unity WebGL platforms?
Are games that use STRIX capable of cross-platform multiplayer?
I have upgraded my UE project that uses Strix Unreal SDK to a newer version of Unreal Engine, and it now doesn’t build.
I’d like to synchronize GameState or GameMode instances.
Can I switch the room owner to another player from my application?
I’d like to synchronize footfall sounds that is caused by my character to other players.
When I loaded STRIX’s TPS Sample in UE5 and replaced its character to Manny or Quinn, the animation stopped synchronizing.
I want to switch the master server, but I don’t know how to do it.
I want to matchmake about 10 players and to split them into the red and blue teams containing the same number of players after the matchmaking.
There is a delay of several frames before OnSyncBegin is called.
I can’t send a custom class using message relays.
When I try to send an RPC, an error “Can't use RPC since the instance ID has not been assigned yet.” is displayed.
Is it allowed to incorporate scripts from STRIX sample apps to my own game?
When I write a name of a STRIX class, a compile error occurs.
I can’t operate the StrixConnectUI
I’d like to know the number of joined members from a room name.
I want to allow players to change their avatars’ clothes, equipment, or hairstyles. How I can implement the feature?
I want to invoke an event when the number of room members reaches a certain value.
When the second player joins, my camera (view) sometimes swaps with that player.
When I play in Unity Editor, my project that imports Strix Unity SDK shows a progress bar over an extended period of time, and it takes very long before the play actually begins.
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